Here's What We've Been Up To!
Posted on 9 April 2021
To be honest, we’ve been secretly experimenting on building our own game engine for some time...
Now, we’ve decided to no longer use any part of Unity game engine. Our game engine would be built in standard C/C++, minimalistic in design and uses Vulkan natively. New algorithms in shaders and mechanics will be written for running on GPU.
Imagine better graphics, smoother gameplay! Not to worry, our graphical assets will be unaffected by the migration to our custom game engine as they are created in blender.
We’re excited to work in this new direction and once we got some screenshots, you’ll be the first to see them.